| Syntax: |
the originH of sprite whichFlashSprite |
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the originH of member whichFlashMember
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| Type: |
Cast member property; sprite property |
| Description: |
This property controls the horizontal coordinate of a Flash movie's origin point. You set the originH property in Flash movie pixel units; it can have a floating-point value. |
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The origin point is the coordinate in a Flash movie around which scaling and
rotation occurs. The origin point can be set with floating-point precision using the
separate originH and originV properties, or it can be set with integer precision using
the single originPoint property.
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You can set the originH property only if the originMode property is set to #point.
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The originH property can be tested and set. The default setting is 0.
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| Example: |
This sprite script uses the originMode property to set up a Flash movie sprite so it's origin point can be set to a specific point. It then sets the horizontal and vertical origin points. |
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on beginSprite me
set the originMode of sprite the spriteNum of me = #point
set the originH of sprite the spriteNum of me = 100
set the originV of sprite the spriteNum of me = 80
end
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| Related Lingo: |
originV property, originMode property, originPoint property. |
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