| Syntax: |
the preload of member whichFlashMember |
| Type: |
Cast member property |
| Description: |
This property controls whether a Flash movie must load entirely into RAM before the first frame of a sprite is displayed or whether the movie can stream into memory as it plays. This property works only for linked Flash movies whose assets are stored in an external file; it has no effect on members whose assets are stored in the cast. The streamMode and bufferSize properties determine how the cast member is streamed into memory. The preload of member property can have these values: |
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TRUE The entire movie must load into RAM before the first frame plays. |
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FALSE The movie can stream into RAM while it is playing. |
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The