| Syntax: | hold sprite whichFlashSprite |
| Type: | Command |
| Description: | Use this method to stop a Flash movie sprite that is playing. The movie pauses at the current frame, but any audio currently playing continues to play. |
| Example: | This frame script holds the Flash movie sprites playing in channels 5 through 10 while allowing their audio to continue playing. |
on enterFrame repeat with i = 5 to 10 hold sprite i end repeat end |
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| Related Lingo: | pause command |